Ebiten Space Game Progress Continues...

I'm still hooked on Ebiten for 2D games. My game is progressing and the code is becoming more maintainable, which is my real goal--so I can quickly scale, fix, or enhance the game.
My latest struggle was with ebitenui
, which is a framework for creating User Interfaces (UIs) with Ebiten. It's still early in it's development, but the demo shown on the repo definitely has the potential and it seems to have a lot of followers.

However, I found the library extremely challening to implement. This GIF below shows my struggles well.

You have to essentially create containers for the buttons, but laying them out is difficult if it's not in a menu-like format. So I ended up adding colors so I could see where the containers were and then trying to shuffle the buttons around.
After a lot of tweaking, I got it working in a minimum way. I hooked it up to my Ship
object and it gets highlighted when you click the button, which is cool.


I'm still streaming my progress on Twitch so feel free to follow me if you want to watch as the game continues to be developed.

If you're curious to see what others have built using Ebiten, I suggest checking out this collection in Itch.io:
